Developing Edu-Game “Ulun Smart-Kid” Learning Media of Banjar Language and Game Agent with Finite State Machine Model

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Author(s)

Reza Andrea 1,* Asep Nurhuda 2

1. Software Engineering Technology, Samarinda State Agricultural Polytechnic, 75131, Indonesia

2. STMIK Widya Cipta Dharma, Samarinda, 75123, Indonesia

* Corresponding author.

DOI: https://doi.org/10.5815/ijeme.2020.05.02

Received: 22 Jun. 2020 / Revised: 1 Jul. 2020 / Accepted: 15 Jul. 2020 / Published: 8 Oct. 2020

Index Terms

Ulun Smart-Kid, puzzle game, educational game, finite state machine.

Abstract

The research entitled edu-game "Ulun Smart-Kid" is a research development of puzzle game type designed to hone memory in the form of language. In this game player must arrange letters in random and create a word in Banjar language. AI technology (artificial intelligence) will also be applied to this research. Using the finite state machine model method game that is built will have game agent character that will accompany a child to play like a teacher. The results of this study make this entitled educational become more interesting and interactive to children. Game agent in the form of teachers can give a sad and happy expression accordingly from the game environment. It accompanies child like a teacher.

Cite This Paper

Reza Andrea, Asep Nurhuda. " Developing Edu-Game “Ulun Smart-Kid” Learning Media of Banjar Language and Game Agent with Finite State Machine Model ", International Journal of Education and Management Engineering (IJEME), Vol.10, No.5, pp.10-16, 2020. DOI: 10.5815/ijeme.2020.05.02

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