Development of Networked Virtual Experiment System Based on Virtual Campus

Full Text (PDF, 285KB), PP.10-18

Views: 0 Downloads: 0

Author(s)

Tian-tai GUO 1,* Lin GUO 1 Dong-sheng LI 1

1. Dept. of Measurement & Control Technology and Instrumentation, China Jiliang University, Hangzhou, P.R. China

* Corresponding author.

DOI: https://doi.org/10.5815/ijmecs.2009.01.02

Received: 13 May 2009 / Revised: 12 Jul. 2009 / Accepted: 26 Aug. 2009 / Published: 8 Oct. 2009

Index Terms

Virtual reality (VR), Virtual campus, Virtual laboratory, Networked virtual experiment system, Virtual reality modeling language (VRML)

Abstract

China’s higher education has been going through a period of rapid expansion in undergraduate population,and this means a much heavier demand on teaching resources such as laboratories, experiments, teaching staff,etc., which cannot possibly be made available all of a sudden.To deal with this situation, we found virtual reality (VR) technology very helpful. Virtual reality (VR) has found many applications in education; and the resources of virtual education such as virtual campus, virtual laboratory etc. are used more and more widely, especially in the field of higher education. But so far virtual campus was mainly regarded as a means of image exhibition, and virtual laboratories were no more than 2D display of experimental processes and equipments. To make better use of these resources, this paper puts forward the concept of networked virtual experiment systems based on virtual campus by combining the virtual laboratory and virtual campus with the technique of LAN (Local area network), and establishes its theoretical model. Finally, a networked virtual experiment system based on virtual campus is developed using VRML and 3DSMAX. Networked virtual experiment system based on virtual campus has a promising future for various applications in higher education.

Cite This Paper

Tian-tai GUO, Lin GUO, Dong-sheng LI, "Development of Networked Virtual Experiment System Based on Virtual Campus", International Journal of Modern Education and Computer Science(IJMECS), vol.1, no.1, pp.10-18, 2009. DOI:10.5815/ijmecs.2009.01.02

Reference

[1]Tiantai GUO, Xiaojun ZHOU, Genxing ZHU, “APPLICATION OF CBR IN VR-BASED TEST AND SIMULATION SYSTEM,” Proc. of 2003 International Conference on Machine Learning and Cybernetics. Xi-an, China. 2-5 November 2003, pp. 2337-2340.
[2]Burdea G, Coiffet P, “Virtual Reality Technology (2nd Edition),” Wiley-IEEE Press, June 2003.
[3]Teresa Monahan, Gavin McArdlea, Michela Bertolottoa, “Virtual reality for collaborative e-learning,” Computers & Education, 2008, (50), pp. 1339-1353.
[4]Maria Virvou, George Katsionis, “On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE,” Computers & Education, 2008, (50), pp. 154-178.
[5]Maria Limnioua, David Robertsb, Nikos Papadopoulos, “Full immersive virtual environment CAVE in chemistry education,” Computers & Education, 2008, (51), pp. 584-593.
[6]H. Hoyer, A. Jochheim, C. Rohrig, et al, « A multiuser virtual-reality enviroment for a tele-operated laboratory,” IEEE Transaction on Education, 2004, 47(1), pp. 121-126.
[7]W. J. Book, K. Koeppen, M. Rouse, “Virtual access hydraulic experiment for system dynamics and controls education,” Mechatronics, 2002, 12, pp. 261-270.
[8]F. J. Jimenez, J. De Frutos, “Virtual instrument for measurement, processing data, and visualization of vibration patterns of piezoeletric devices,” Comuter Stantards & Interfaces, 2005, 27, pp. 653-663.
[9]C. Wang, R. X. Gao, „A virtual instrumentation system for integrated bearing conditon monitoring,” IEEE TRANSACTIONS ON INSTRUMENTATION AND MEASUREMENT, 2004, 4(2), pp. 325-332.
[10]K. Yoshida, “The Space Dyn: a MATLAB Toolbox for space and mobile robots,” J. of Robotics and Mechatronics, 2000, 12(4), pp. 411-416.
[11]Jianfeng Lu, Zhigeng Pan, Hai Lin, etc., “Virtual learning environment for medical education based on VRML and VTK,” Computers & Graphics, 2005, 2(29), pp. 283-288.