Eeva Nygren

Work place: University of Eastern Finland/School of Computing, Joensuu, FI-80101, Finland

E-mail: eeva.nygren@uef.fi

Website:

Research Interests: Computational Mathematics, Mathematics

Biography

Eeva Nygren is currently a PhD student in Computer Science at the University of Eastern Finland. Her research in education technology aims at increasing motivation towards mathematics through educational games.

Author Articles
Hackathon for Learning Digital Theology in Computer Science

By Emmanuel Awuni Kolog Erkki Sutinen Eeva Nygren

DOI: https://doi.org/10.5815/ijmecs.2016.06.01, Pub. Date: 8 Jun. 2016

Hackathon is an event where programmers and subject field specialists collaborate intensively in teams with the ultimate aim to create and design fresh ICT (information and communication technology) based solutions to a given task in a limited time. In this study, we analyzed students‟ perceptions and experience in a hackathon where they were to design a concept for an application aimed at people that are preparing for their own death. The hackathon was part of a Digital Theology (DT) course at the university for Computer Science (CS) students. 12 participated students were divided into three groups, where an assignment was presented to the groups to brainstorm and create a mock-up artefact suitable to tackle the challenge (assignment). By collecting data through questionnaires and interviewing the participants, we applied descriptive statistics rather than exploring into inferential statistics to analyze the data due to the limited number of students. In the end, the results show that the use of hackathon helped in achieving the learning goals of DT.The students expressed their satisfaction in the fact that it provided them with motivation to learn through practice. Also, students agreed that the event helped them to think collaboratively for a refined ideas. The overwhelming satisfaction expressed by the students goes to confirm that hackathon brings out the best creative skills from people through problem-solving.

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