Eric Gamess

Work place: Laboratory of Communications and Networks, Central University of Venezuela, Los Chaguaramos, Caracas, Venezuela

E-mail: eric.gamess@ciens.ucv.ve

Website:

Research Interests: Computer Networks, Network Architecture, Network Security

Biography

Eric Gamess received a M.S. in Industrial Computation from the National Institute of Applied Sciences of Toulouse (INSA de Toulouse), France, in 1989, and a Ph.D. in Computer Science from the Central University of Venezuela, Venezuela, in 2000. He is currently working as a professor at Central University of Venezuela, Venezuela. Previously, he worked as a professor at University of Puerto Rico, Puerto Rico, and “Universidad del Valle”, Colombia. His research interests include Vehicular Adhoc Networks, Network Performance Evaluation, IPv6, and Network Protocol Specifications. He is a member of the Venezuelan Society of Computing and has been in the organization committee of several national and international conferences.

Author Articles
An Algorithm to Count Nodes in Wireless Networks Using their Actual Position

By Manuel Contreras Eric Gamess

DOI: https://doi.org/10.5815/ijitcs.2016.07.07, Pub. Date: 8 Jul. 2016

In this paper we introduce a novel algorithm for counting nodes based on wireless communications and their actual position, which works for stationary nodes and in scenarios where nodes are moving at high speeds. For this, each node is endowed with a Global Positioning System (GPS) receptor, allowing it to periodically send its actual position and speed through beacon messages. These data will be received by the first-hop neighboring nodes (which are within its scope or propagation range) that will have the ability to compute the actual position of the sending node based on the last broadcasted position and speed. The algorithm is constructed on the propagation of a count request message from the originator node toward nodes that are far away from it, and response messages traveling back to the originator, in the reverse path when it is possible, otherwise using the closest node on the way to the originator. To validate and evaluate the performance of our proposal, we simulate the algorithm using a famous network simulation tool called OMNeT++/INET. The results of our simulations show that the proposed algorithm efficiently computes a number of nodes very close to the real one, even in the case of scenarios of mobile nodes moving at high speeds, with an acceptable response time.

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