Adriana Zavala

Work place: TecNM Tecnológico Nacional de México TESCI (Tecnológico de Estudios Superiores de Cuautitlán Izcalli) / School of Public Accounting Department, Cuautitlán Izcalli, Mex., 54748, México

E-mail: adriana.zm@cuautitlan.tecnm.mx

Website:

Research Interests:

Biography

Adriana Zavala has a bachelor's degree in computer science from the Tecnológico de Estudios Superiores de Cuautitlán Izcalli, a master's degree in information technologies, and is pursuing a doctorate in administration in Mexico. She is a full-time professor at the Tecnológico de Estudios Superiores de Cuautitlán Izcalli.
Mrs Zavala has participated in more than 17 articles, of which 7 have been managed as first author, participated in competitions, participated in TECNM summer workshops, moderator of inclusion, and has more than 13 diplomas in education and Microsoft.

Author Articles
Extended Reality Model for Accessibility in Learning for Deaf and Hearing Students (Programming Logic Case)

By Martha Segura Ramiro Osorio Adriana Zavala

DOI: https://doi.org/10.5815/ijmecs.2023.04.01, Pub. Date: 8 Aug. 2023

A group of researchers and developers from Colombia and Mexico have recognised that the development of state-of-the-art Extended Reality software, a key technology for the Metaverse, has great potential to improve teaching-learning processes in educational institutions. However, the development process does not take into account accessibility, universal design and inclusion, especially for the deaf student community. An extended reality model is proposed for the creation of this type of software as a tool to support access to knowledge, based on information gathering, requirements analysis, user-centred design and video game programming, including the ludic and didactic. The aim is to minimise the barriers that limit the learning of programming logic by students with hearing disabilities through the use of new technologies, creating spaces in virtual worlds that are understandable, usable and practical in conditions of safety, comfort and as much autonomy as possible. To validate the model, a mixed reality software prototype was designed and programmed to train students in programming logic, both deaf and hearing. User and heuristic tests were carried out, showing how immersion can improve knowledge acquisition processes and develop skills in higher education students.

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