Syafei Karim

Work place: Software Engineering Technology, Politeknik Pertanian Negeri Samarinda, 75131, Indonesia

E-mail: syfei.karim@gmail.com

Website:

Research Interests:

Biography

Syafei Karim, S.Kom., M.Kom was born in Samarinda, December 7, 1992, graduated from the Department of Informatics Engineering, Faculty of Science and Technology, State Islamic University (UIN) Maulana Malik Ibrahim Malang in 2014. Graduated with a Master’s degree in the Department of Informatics Engineering at Sepuluh Nopember Institute of Technology Surabaya in 2017. Started teaching at the Samarinda State Agricultural Polytechnic, Software Engineering Technology Study Program in August 2019 until now. Currently, the author focuses on research on the Internet of Things and Multimedia.

Author Articles
The Behavior Change of Intelligent Agent Using Finite State Machine in “Save Karang Mumus” Game

By Syafei Karim Ida Maratul Khamidah

DOI: https://doi.org/10.5815/ijieeb.2023.05.02, Pub. Date: 8 Oct. 2023

Save Karang Mumus is a learning game about caring for the environment. This game is an educational game that can provide knowledge to players so that players are expected to learn while playing. Save Karang Mumus Game uses a role-playing game genre where players must play a role to complete the mission of the game. Multimedia Development Life Cycle development method is used for the development of this game starting from concept, design to distribution. This research focuses on the behavior of NPCs that change based on certain conditions using the Finite State Machine (FSM) method. NPCs will chase players based on the variable amount of trash collected and Health Points. The game is tested using alpha test and beta test. Based on the results, the game can be played well and get a percentage value of 65.66% of the respondents' test results. An application can be said to be good if it is more than 61% and less than 80%. It can be concluded that Save Karang Mumus Game is successful and worthy to be played.

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Analysis and Design of Geographic Information Systems Mapping Agricultural and Plantation Locations in Melak District, Kutai Barat Regency

By Emil Riza Putra Lantiur Siregar Ika Fitri Syafei Karim

DOI: https://doi.org/10.5815/ijieeb.2023.04.05, Pub. Date: 8 Aug. 2023

Geographic information system is a computer-based information system that is used to store, examine, integrate, manipulate, and display data related to the earth's surface. Melak is a non-governmental organization that was born out of concern about the increasing destruction of natural resources, and the increasingly marginalized local or indigenous people in managing natural resources and the increasingly rapid expansion of large-scale oil palm plantations which in fact threatens not only the existence of forests, but also threatens the existence of the forest. humans and other living things. Melak plays an important role in mapping the location of oil palm plantations and agriculture as well as knowing the number of oil palm tree trunks managed by organizations and independent smallholders. The purpose of this study is to design a system that can be used for mapping agricultural land and plantations using a database as a storage medium.

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