Asep Nurhuda

Work place: STMIK Widya Cipta Dharma, Samarinda, 75123, Indonesia

E-mail: acep.noor@gmail.com

Website:

Research Interests: Data Mining, Network Security, Hardware Security, Computer Networks, Computer Architecture and Organization

Biography

Asep Nurhuda is a lecture of Informatics Engineering in STMIK Widya Cipta Dharma Samarinda since 2013. His research interests include Computer Network, Computer Security, and Data Mining. Now he is Head of Informatics Engineering Department in STMIK Widya Cipta Dharma

Author Articles
Forest Area Land Management Information Based on Website

By Asep Nurhuda Koir Herianto Eka Fitriani Lia Pera Wati Reza Andrea

DOI: https://doi.org/10.5815/ijeme.2024.01.05, Pub. Date: 8 Feb. 2024

Management of forest area land is a concern for community cultural values, aspirations, and involvement of local forest area communities in managing forest land with the existence of Community Based Forest Management(CBFM). In an effort to make it easier to collect data, currently, the management of forest land management data at Perum Perhutani KPH (KPH is the smallest unit of the forest management system at the site level) Tenggarong, especially in the Community Based Forest Management (CBFM) section, is still done manually by writing in a ledger. With the aim that Perum Perhutani KPH(is the smallest unit of the forest management system at the site level) Tenggarong, especially the Community Based Forest Management (CBFM) section, can use web-based application technology to be able to collect data more efficiently in terms of time and cost and print reports. The methodology of making this research uses the Waterfall methodology which consists of needs analysis, system design, program code writing, system testing, and application implementation and maintenance. The programming language used is PHP with a database using MySQL. This research develop a web-based forest area land management information system, that can facilitate and assist in recording and reporting “Pesanggem” (forest cultivator) data carried out by Community Based Forest Management(CBFM) expert staff at Perum Perhutani KPH (which is the smallest unit of the forest management system at the site level) Tenggarong.

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Development E-commerce Information System of Agriculture in Samarinda

By Asep Nurhuda Aulia Khoirunnita Arika Rusli Dimas K. Umami Sri Handayani

DOI: https://doi.org/10.5815/ijieeb.2022.06.05, Pub. Date: 8 Dec. 2022

Samarinda village is a village that is predominantly working as a farmer and has a wide range of agricultural products, in addition to the abundance of agricultural products there is a problem of marketing of agricultural products that do not have access to sell their agricultural products. Authors conducted research in order to increase sales and expand marketing in the Village Samarinda through sales system-based Business to the Business and method development using the Research and Development. The results obtained in the form of a web site that can be accessed to serve online sales transaction so that it can increase sales in the village Samarinda.

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Development "Acep the Explorer" an Educational Game Introduction Animal Ecosystem

By Heny Pratiwi Ita Arfyanti Asep Nurhuda

DOI: https://doi.org/10.5815/ijieeb.2022.01.02, Pub. Date: 8 Feb. 2022

Acep the Explorer is a game about animal ecosystem, this lesson is a must-know lesson for elementary school children who aim to introduce to children who are just beginning to know animals that are foreign to them, so that children can recognize the animals and place them according to their own ecology. Educational games are games designed or created to stimulate thought including increasing concentration and problem solving. This game developed by multimedia development system, start form concept, design, until testing. AI development is also carried out in this game, we use a finite state automata to create enemies that annoy players The result of this research, an educational game about animal ecosystem and the children's response to the use of educational games know animals according to ecosystem is good, children can get to know animals according to their ecosystem. And the AI, the Finite state automata in this game makes the game more challenging, interesting and fun. Because in this game they can learn while playing games and face some obstacles and destroy the enemy hunting device and complete the game. This research contributes to combining AI technology with educational games to make students learning about animal ecosystems more interesting and challenging

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Developing Edu-Game “Ulun Smart-Kid” Learning Media of Banjar Language and Game Agent with Finite State Machine Model

By Reza Andrea Asep Nurhuda

DOI: https://doi.org/10.5815/ijeme.2020.05.02, Pub. Date: 8 Oct. 2020

The research entitled edu-game "Ulun Smart-Kid" is a research development of puzzle game type designed to hone memory in the form of language. In this game player must arrange letters in random and create a word in Banjar language. AI technology (artificial intelligence) will also be applied to this research. Using the finite state machine model method game that is built will have game agent character that will accompany a child to play like a teacher. The results of this study make this entitled educational become more interesting and interactive to children. Game agent in the form of teachers can give a sad and happy expression accordingly from the game environment. It accompanies child like a teacher.

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